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Bedrooms are generally made of wood, with a white diffuse reflection. Reflection 40, highlight gloss, reflection gloss, and then give a texture of wood grain in the bumps.
VR material, texture mapping, needless to say, 1 reflection jumps about halfway, you can adjust it appropriately, blur jump to copy the diffuse texture to the bump in the texture scroll. 3. Give you a falloff map, the color is about the same as the color of the sofa texture map.
The steps to make the flannel material in 3DMAX are as follows: >>>More
No matter what the shape of the ceiling is, even more complex shapes. To put it simply, it is a process of converting from 2D to 3D, so many commands are required in these processes, such as post-extrusion of splines, lofting, turning, and polygonal point-line surface modeling, which are all a two-dimensional to three-dimensional method, so you have to choose your most direct method according to your own ceiling modeling, so the general simple ceiling modeling, through the two-dimensional Boolean and spline commands and then extruded, this method is still relatively common and direct.
Take a screenshot and take a look.
Generally, there will be no problem with vray surface light. >>>More
Simple! to trace a wavy line with a spline, give an outline, and add an Extrude modifier. That's it.