How to do the flannel sofa effect in 3DMA

Updated on Sofa 2024-01-27
2 answers
  1. Anonymous users2024-01-23

    The steps to make the flannel material in 3DMAX are as follows:

    Select the vray material and paste a falloff map to the diffuse map.

    Paste a bitmap (a pre-prepared sofa texture map) on top of the black patch, and adjust the white patch to form a decay process.

    Looking at the shader, you can also adjust the curve below to achieve the fluff effect you want.

    The finished flannel material can be applied to the sofa model.

  2. Anonymous users2024-01-22

    Diffuse Reflection Falloff Map Add Texture Reflection 20 Hook Fresnel Reflection Highlight Glossiness option inside the Trace Reflection Tick. You can add bump maps or nothing according to the effect you want.

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