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VR material, texture mapping, needless to say, 1 reflection jumps about halfway, you can adjust it appropriately, blur jump to copy the diffuse texture to the bump in the texture scroll. 3. Give you a falloff map, the color is about the same as the color of the sofa texture map.
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If it's VR rendering, wrap the material in VR.
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Select the vray material, paste the falloff map in the diffuse map, paste the bitmap on the black patch, adjust the white patch to form the falloff process, pay attention to the shader, and adjust the curve below to achieve the fluff effect you want.
For verification You can just get a texture for the wall.
No matter what the shape of the ceiling is, even more complex shapes. To put it simply, it is a process of converting from 2D to 3D, so many commands are required in these processes, such as post-extrusion of splines, lofting, turning, and polygonal point-line surface modeling, which are all a two-dimensional to three-dimensional method, so you have to choose your most direct method according to your own ceiling modeling, so the general simple ceiling modeling, through the two-dimensional Boolean and spline commands and then extruded, this method is still relatively common and direct.
1. Draw a cross-sectional view of this door panel.
2. Draw the size of this door panel (rectangular). >>>More
Simple! to trace a wavy line with a spline, give an outline, and add an Extrude modifier. That's it.
To clean the flannel sofa, you need to prepare: towels, watering cans, small bowls, liquor. >>>More