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In my opinion, your model material may not be double-sided! Either the wall material is caused by a slight reflection value, or the light leakage artifact caused by the high bounce of the second time, this estimate is unlikely. Then there is the transparency of the material, in case it is a little more transparent, it is possible.
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Use PS post-processing, or adjust the light position if there is a problem with the lighting setting, try to try that the light may be touched.
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Send the model in and take a look.
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The reason for single-sided modeling is mmmmmmmmm
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You have to find a professional to see it, and you will know that you can't see it on the Internet.
Causes: 1. The problem of lamp copying causes 3dmax rendering to be black, and all the lights in the shaded scene are turned off, including the default lights; Or manually add lights but don't turn on GI. >>>More
It doesn't matter much to look at your diagram and the rendering parameters, the lighting is not good, and there are skills in lighting. >>>More
Send a picture to see.
FIRST SPECIFY THE VRAY RENDERER, THEN PRESS F10 TO FIND THE V-RAY ITEM IN IT, AND THEN SET THE VRAY IMAGE SAMPLER (ANTI-ALIASING) INSIDE.1 IMAGE SAMPLER TYPE SELECTION: ADAPTIVE DMC >>>More
There are several reasons why 3dsMax renders black:
1 All scene lights are turned off, including the default lights in the render settings. >>>More