3DMAX makes solid wood cabinet door panels, how to reflect the real wood grain material?

Updated on Solid wood 2024-01-27
12 answers
  1. Anonymous users2024-01-23

    This kind of material, find a better quality material, and then you can choose bump when pasting the material.

  2. Anonymous users2024-01-22

    1. First, give the shader a VRayMtl standard material.

    >2. Diffuse reflection gives a black color.

    >3. Give a certain reflex.

    >4. Add a program map of color texture to the small box behind the reflection, and give a wood grain texture in the color map, if your texture is not black and white, click on the monochrome, make the texture a black and white map, and then adjust the brightness and contrast.

  3. Anonymous users2024-01-21

    The first step is to open a 3DMAX software, enter the main interface, and click the Box button on the right.

    > the second step, click the Box button to create a rectangular cabinet door model, enter the specific value, here I enter the length: 800mm width: 1200mm height:

    > the third step, click the width segs button to set the value to 3, which corresponds to 3 cabinet doors.

    > the fourth step, right-click Convert To and then click Convert to Editable poly to enter the spline interface.

    > the fifth step, click the square face button on the right side of the interface, and hold down the Ctrl key to select the cabinet door.

    > the sixth step, click the Havel button on the lower right interface, on the new pop-up interface, select By polygon on the left side, and enter the Height value on the right side: 0, Outline Amount: -60 (this value can be changed as needed, this value means that the distance between the modeling groove and the cabinet door is 6 cm).

    > the seventh step, click the Evel button on the lower right interface again, on the new pop-up interface, select By polygon on the left, enter the Height value on the right: -15 (this value represents the depth of the cabinet door slot is centimeters, this value can be changed as needed), Outline Amount: -30 (this value can also be changed as needed, this value represents the width of the modeling groove is 3 cm).

    > the eighth step, you also need to click the Bevel button on the bottom right interface once, on the new pop-up interface, select By polygon on the left, enter the Height value on the right: 15 (this value must be the same as the previous step, but it must be positive), Outline Amount: -30 (this value remains the same).

    At this point, the modeling of the cabinet door is complete.

    > step 9, shift+q, and do a quick rendering.

  4. Anonymous users2024-01-20

    1. Go to 3DMax and simulate it. Start by opening the Shader and naming it.

    >2. We have seen that this wood grain is tiled on the object, we want to analyze its reflection type, the wood grain finish has the same characteristics as the wood floor, so here we have analyzed that its reflection type is a Fresnel reflection, here I add a falloff to its reflection channel to simulate a Fresnel reflection of it.

    >3. After adjustment, I found that the wood veneer material now feels that its surface is a little too bright, that is to say, its gloss is a little high. So I'm going to make it shine a little bit lower in this place, and then I'm going to subdivide it and improve it.

    >4. The effect of concave and convex will be stronger. This wood veneer map has some bad textures on it, so here I click on the clipping box, click on the crop image and find this cropping box, apply the wood grain, apply the cropping, so that it will only show the material that I selected in the red box. This material can be used to simulate bumps.

  5. Anonymous users2024-01-19

    The wood grain is relatively simple, and the highlight and diffuse reflection are adjusted after the picture is pasted, which is in the basic parameters. The top tone is 80, the middle tone is 35, it should be about the same, if it is varnish, the texture bar, the reflection column is adjusted to about 10, click NONE on the right, and select ray tracing to form a mirror effect

  6. Anonymous users2024-01-18

    Search for the material library in the Pioneer Design Bar, download it, open my material library in 3DMAX to find the location of the material library, open it, and then you can search for the material you want in the material library, and the effect is also leveraged.

  7. Anonymous users2024-01-17

    Make the material bumpy larger, find a high-definition texture, and reflect the light.

  8. Anonymous users2024-01-16

    Teach you simple.

    Open the texture channel, click the diffuse channel, add a bitmap (preferably HD), and then add a UVW map in the modifier panel, some of the following parameters can be adjusted by yourself, and the lighting is the best.

  9. Anonymous users2024-01-15

    It's very simple, apply a falloff map to the reflection channel to simulate real-world reflections, or a black and white image, a black and white image in the highlight channel, and a clear wood grain in the intrinsic color channel.

    The premise is that if you use vray, the normal renderer has not been tuned.

  10. Anonymous users2024-01-14

    1.Open the texturer, select the building material, and select the wood with a glossy paint for the template.

    >2.Click None to the right of the diffuse map, select the bitmap, and load a mahogany image.

    >3.Assign a material to the cabinet door model and render it in perspective by pressing Shift+Q.

  11. Anonymous users2024-01-13

    Find the high-definition wood grain texture you need online.

  12. Anonymous users2024-01-12

    Find a clear sticker.

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