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Add a black and white map to the bumps
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You can use a map, a normal map, or a bump map, and bump is represented by the black and white of the map. Normals are spectral expressions of bumps. So the normals can be a little more precise.
Can't you just create a new window and drag it over, you can't describe it very clearly, and you don't know what you want to express.
Let's look inside 3Dman.
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