How do you do a hollow like a sofa in 3dsmax? There are diagrams.

Updated on Sofa 2024-07-28
2 answers
  1. Anonymous users2024-01-24

    It's very simple, in general, there are two steps: 1point extrusion + line extrusion; 2.Mesh smoothing draws a box first.

    2.To convert the box to a polygon, select the points (red dots) in the box, click "Connect" to connect the dots, and select the dots.

    3.Click the box after "Extrude" and set the height and width of the point extrusion in the pop-up dialog box4Select the red edge.

    5.Click the box after "Extrude" and set the height and width of the edge extrusion in the pop-up dialog box6Add a Mesh Smoothing modifier to the object.

  2. Anonymous users2024-01-23

    This, first of all, to build the surface, hey, how to say this, the four pillars below, to add points layer by layer, and the surface to increase the surface from above.

    The two pads in the middle, I remember that there are polygons, and you can also stretch it by adding points to the box, as for the final rendering, it is done by the texture, you have to divide the UV, after dividing the UV, you can process it in the PS, or there is a simple texture mode, but the final rendering is very troublesome, pay attention to the subdivision, the larger the subdivision, the longer the rendering time.

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