3DMAX indoor living room single sided modeling how to paste wallpaper

Updated on Living room 2024-06-08
1 answers
  1. Anonymous users2024-01-24

    The 3DSmax indoor air conditioner single-sided modeling wallpaper method is as follows:

    1 After creating the box, give the texture, and give the UVW Map modifier, the texture method is box, and the other parameters are appropriate, rendered as shown below. At this time, the top surface and the ground are still wallpaper and need to be changed.

    2 Add a polygon modifier to the model, at the polygon level, select the wallpaper wall, and detach.

    3 Re-material the top and floor.

    In this method, the entire model of the house is completely split into different objects, each given a separate material. Renderings may produce light leaks and file sizes can become larger.

    4 Using a multi-dimensional sub-material is a way to model a material as a whole to solve the defect of the model due to light leakage after using the detach command.

    To use a multi-dimensional submaterial, turn the model into polygonable or add a polygon modifier, select the polygon you want to paste a texture or assign a material to the polygon at the polygon level, and set the corresponding polygon ID number. The following figure is to select several polygons of the wall together, and set the ID number to 1.

    Each of the other polygons has a different ID number.

    5. Assign multi-dimensional sub-materials to the overall model, set the number of IDs, and how many ids are set to the polygons of the overall model, and set the number of multi-dimensional sub-materials here, and assign the corresponding materials and textures.

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