How to make furniture grooves with 3DMAX?

Updated on furniture 2024-04-02
4 answers
  1. Anonymous users2024-01-23

    Two ideas are offered:

    The first method: I don't know how many segments your model has, if you want to draw grooves, use the Draw Deformation under polygon command to try it; The second method: directly select the edge or select the face to be made at the groove for inward extrusion (it must be reasonably routed before extrusion), and then subdivide to smooth the model.

  2. Anonymous users2024-01-22

    How it works; 1. Drag and drop the files you want to merge into the current scene, and select the merge files, and the model can be merged into the same scene.

    2. Directly press the file - merge (the English version is file-merge), and select the furniture file you want to get in.

  3. Anonymous users2024-01-21

    The easiest way to do this is to draw a line and then give a base on the back.

  4. Anonymous users2024-01-20

    3DMAX can be used to deal with the grooves on the column with "Boolean operation", but if you use the "Smooth" type modifier later, it can be very troublesome, so the correct way should be "polygon", which is achieved by "extruding" or "chamfering" faces, as shown below: (the detailed shape lies in the setting of parameters and the adjustment of points).

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